The second season of IGPX has wrapped up on cartoon network, and while there are some improvements over the fist season, it's really just more of the same.
I did like the addition of team "White Snow" to the IGPX roster. I loved the character designs of the team members and their giddy-but-cold personalities really stuck out from the rest of the teams.
The story delved into the history of some of the characters as well. You learn a little more about Andrei the coach and the relationship between Takeshi and Liz finally starts to develop. And Luka, probably the best character in the cast, finally gets a chance to really shine.
But despite these improvements, there really isn't a lot that makes this second season a lot better than the first. The races still look the same and Satomi still seems to lack any stratagy short of "do your best" or "work as a team" which may work nice as general themes, but don't do much to make the races/battles any more exciting.
The animation was good, but -- again -- there really wasn't much of anything that we hadn't seen numerous times before in the first season. The acception to this was at the end of the show when team Satomi races team White Snow. The animation studio Production IG finally shows what they can do in those last two episodes and I was plenty happy to see it.
At the start of the first season I thought this show had a lot of potential. There was an original concept with cool mechs and was supported by a great animaiton studio. But the show didn't really add anything else new through it's 26-episode run. And the lack any real racing strategy or character depth only added to the disappointment. And although the ending seemed to make up for much of this, overall it just ended up seeming ... average.